The title sounds angry, but like. Readers, you know it’s time we had this conversation.
I talk to marginalized designers in games all the time, and to like just straight cis white guys like a lot, too. There’s a common theme of not being paid well – paid fairly even – that I’m seeing, I’ve been seeing, but like we don’t really write it down in a place and say it to the point sometimes. With the way social media has become our method of communicating, it’s rare that we put it down in a blog post or something linkable. SO I thought heyyy, why not Thoughty?
Note: A large number of the accounts in this article are anonymous. This is because the industry itself can be so vindictive and brutal that people don’t feel safe talking about pay and bad experiences, even if their complaints are fully justified. All of the quotes within are used with permission, and remained anonymous unless otherwise permitted.
ETA: I did reach out to some artists for their perspective, but wasn’t able to gather sufficient information. I intend to have a followup article by artists to address artist pay.
THANK YOU to all of my contributors for this article, named and anonymous.
Speaking of social media, there have been article-length Twitter threads about how to make your own rates for freelancing, including this one by @XCK3D which includes a lot of things we don’t typically think to calculate. Like having an asshole rate, for when you have to work for that person who is an asshole but you need the money.
Consulting: $30.00 USD/hour. Per-Word Work: $0.10 USD/word. Player Streaming, 4-hours: $80.00 USD flat rate. Facilitator Streaming, 4 hours: $160.00 USD flat rate. Panels, Speaking, Facilitating Events: $200.00 USD flat rate, and the inclusion of room, board, and travel assistance.
We could also use rates for hourly design work that includes playtesting and for project management, something we don’t often address. My base suggestions are below, based on what I’ve been paid for design work with playtesting and prorated upwards for a fair wage and looking at some national salary data for project management.
The document didn’t mention editing, but as an editor I’ve done some research. The EFA rates are pretty fair, though, and are available here. The rates I suggest are:
When I read the document, my first thought was “hell yes!” My second thought: How do we make this the norm?
That’s a pretty hard question in the industry we have today. Every time I bring up fair pay for everybody, I run into the same brick wall: people not knowing why it matters to pay fairly, or not knowing why it matters to charge fairly. We all fear not being able to make our dream come true, and capitalism is a freaking stale bagel supreme. So where the hell do we even start?
There’s also been tons of interviews, and more to come, plus some articles about design, projects, and games. I’m getting a new website soon at briebeau.com, which currently redirects to the Blogger site y’all know. The Google+ exodus has begun and in a couple months it’ll be no more!
The last of these recordings didn’t properly upload to Google Play because I messed up my SoundCloud upload, but working on fixing that. I’m not great at tech stuff!
This recording is mostly an update on what I’ve been doing, and some thoughts about love. Specifically, loving your work and doing it without burning yourself out, and what to do when all is not enough.
Our recipe this week is what I call scratch cake, found here, even though it’s a family recipe too!
The music for this episode is by Yakov Golman, Reflection, and was found here.
Thoughty is supported by the community on patreon.com/thoughty. Tell your friends!
I’m supposed to start this post with a fired up enthusiasm about all the projects I’m working on and how I’m gonna be awesome and do a great job! But today? Today I do not have that for you.
Here’s what I have for you, in the immediate.
I’m working on interviews with Epidiah Ravachol on Wolfspell and Becky Annison on Bite Me! so once those are finished up we’ll have something to howl about. I don’t actually have further interviews on the docket, but I’ll work on it. I always do.
(As a reminder, the best way to get interviews here is to encourage your favorite creators to go to my contact page and send me an email with the info! That cuts out like three emails worth of information exchange and shows me they’re excited to be interviewed. Plus, it makes sure that you – my readers – see what you want to see. You can also help me do more interviews and posts of all kinds by supporting via Patreon and sending tips via PayPal or ko-fi! Note: I don’t think I’m charging for this post, even though it took a while.)
I have some other posts in mind, like one talking in detail about the updates I’ve done to Script Change, reviews of a product or two, and so on. It would be cool to know if you have interest in anything, as a lot of the time I’m running on my own ideas here and I don’t even know if you’re enjoying the posts sometimes! With the ending of G+, this will get even harder for me to gauge. Please comment, share and tag me, and so on!
Speaking of comments, I’m looking at a move to WordPress since G+ is dying and I have no idea what will happen with comments here, plus the site has been kind of wonky. It’s gonna cost money and time, like a lot of it, so it may be a while.
On the games front, I’m currently working on a number of projects. Some of them are personal, some are professional, and all of them have unique challenges. The issue is, few are having successes, at least by my count.
First and foremost is Turn, my game I Kickstarted in October, which I’m in the production phase for. Now that the Kickstarter is done and we’re into production, aside from a few blips on the radar, all positive feedback has ceased. I’ve also had to deal with a ton of financial stuff that’s very hard for me, our beast artist had to step down so we had to replace them, and my own experience going through the editing process has been rough. Some of this was expected, some of it was not!
This is hard! It’s also exhausting. Especially when I have to dig into my work each day and I find myself questioning all of my decisions, my ability to do my job, and my ability to make this work.
Second, I’m working on Leading with Class. It’s not a game, but it’s about games, and we have a ton of work to do on it. We can always use more support over on Patreon to help us reach our goals, and some enthusiasm for the project would be something nice to see. I want to do more with it! Or, at least meet our base goals!
Third, I’m also working carefully or not-working-right-now on a number of other games of varying sizes:
Posers – This is currently at a halt as I can’t figure out the right form factor, which has locked up my design. It’s a game about performing masculinity, and has a weird knot-tying/untying resolution mechanic. No idea when I’ll be working on this in earnest.
At the Lake by Morning – This is a game inspired loosely by Annihilation and is supposed to use water and a mirror in the mechanics, which is going to take some fiddling. I want to explore some feelings I got from the film, significantly looking at self-forgiveness and change. It’s new.
The Unhurried Pursuit of Sloth – This I have all the ideas for, just gotta start digging into the mechanics. It won’t start in earnest until Turn’s finished. It’s a game about taking it slow and self-communion.
Laser Kittens Octopus Hack – I’ve been signed on with Glittercats Fine Amusements to write an octopus themed Laser Kittens hack, which involves the octopus being brought into a marine science lab and (perhaps!) escaping. I’m putting down the first bits of it soon. Glittercats awesomely chose to keep the lights on, so my energy can be more easily directed at this. I’m gonna do my best.
Eldrich Inkling – This is a two-player investigation game where one player sets a cosmic horror story for another, played by mail. It mostly requires research, which takes time, especially with my brain.
Tribute – I recently decided to withdraw Tribute from the Gauntlet Codex as the game is based largely in processing loss of love, and my grief (related to my grandmother’s death) won’t allow me to publish it through someone else, and won’t let me finish it until I resolve some things. It’s strong, but there is something missing. It may have to wait until spring – if it does happen at all. I hope it does.
And that doesn’t touch my home projects – specifically, the be-a-better-person & be-healthier projects. Which, you know what, are just as important as my deadlines! I’m currently doing physical & speech therapy for my concussion recovery, plus diving back into psych therapy to help treat my bipolar disorder, PTSD, anxiety, and various related troubles. The PT+speech takes up a minimum of 10 hours of appointments, home work, and recovery from those appointments and home work each week – that’s not counting the normal days I have symptoms from my concussion, or dealing with insurance. With my existing disabilities on top… yeah.
Psych therapy is going slower, but is a lot of emotional work. When you go through cognitive type therapy, you can find you get stronger while simultaneously becoming more sensitive and delicate. Those aren’t words I like for myself, but there they are. I’m working on myself as much as I can, while trying to avoid the daggers that are the world – and they are such sharp daggers, and so many! I wish they were something softer.
I guess where I’m at right now is like, yeah, 2019, lots of plans. Loads of things I have to do, things I want to do, things I’m struggling to do. And hopefully more on the way. I want to be more successful, to help provide for John and me to have a happy life. I just feel like I keep hitting setbacks, and Thoughty can be a casualty of that – it is hard to do this and do everything else and survive. You can bet your bottom I’m trying to reinvest all of this struggle and pain into games and Thoughty – just gotta filter it, refine it, and find a place for it.
I hope that you’ll stick with me as I keep making things and keep asking questions. I also hope you’ll do those things, too!
And hey, take care of yourselves. It helps me believe that I can make it when we aren’t all falling apart together! Let’s build each other up, and build a better year.
Thoughty is supported by the community on patreon.com/thoughty. Tell your friends!
As I wait for the Turn Kickstarter payout to hit my inbox, I reflect on the contracts I’m having my contributors agree to. We ask a lot of freelancers, a very lot – I know, because I am one. I try to be fair to the people I hire, and I know I have not always paid as much as I want to, but I hope someday I will be able to.
One thing I hope to always do, though, is keep the lights on.
I have something that I ask for as a freelancer that can sometimes make people balk. It’s what I call my “keep the lights on” (KTLO) arrangement. The “keep the lights on” arrangement is that upon contract sign, I get 25%-50% of my payment up front, invoiced and paid.
Not everyone can afford this, so I don’t always get it, but that’s okay. Those who can pay it most of the time, and it does what it says on the tin – it helps me keep the lights on. This arrangement has improved my work massively.
When a client is willing to sign onto this, it tells me:
They have funds to pay
They care for my wellbeing
They trust that I will do the work
They understand economic stress
If someone is doing a Kickstarter, they rarely have good reason not to do this. Once they get the KS payout, they should be able to pay you at the very least your KTLO pay. They have all the funds! You shouldn’t be required to work without a contract, and they don’t know they can pay you for the work until they get that payout. Once they give you a contract and you invoice them, funds should hit your account.
This does mean we need to focus a little less on rush deadlines for projects, but that’s just better for the whole damn thing.
Once I’ve accepted just a small like 15% up front payment to KTLO. It ended up paying for the additional cell data costs I had while working to meet the tighter deadline. It was a big help!
I used this model with the freelancers I hired for Behind the Masc and some expressed to me how helpful it was. It was a tiny payout, but even tiny amounts help when you’re struggling, like most freelancers tend to be. It can be a doctor’s copay. A meal. A grocery run. A haircut for a job interview. We should be thinking one step ahead of the encroaching poverty that threatens anyone without a reliable salary!
People do, in my experience, work better when they’re fed. When they are less afraid of their electricity being turned off, or their water or heat. My hands certainly shake less when the temperature is above 50F in my house. I’ve been without various utilities, even briefly, and worrying about that is the worst.
I’ve implemented this with Turn, as well. Every freelancer for the project is receiving the KTLO agreement, unless they require otherwise (though so far it’s all of them). For me, I feel better knowing they’ll have some funds in their account over the holidays. For them, I know some may be in need, as is the way for freelancing!
With the Kickstarter funds, it was an easier choice to make. If you’re working on a project that doesn’t have a lot of up front capital, consider doing a small payment like I talked about earlier – the Behind the Masc 50% payout was $30 and still helped people make it through. Remember that this is as much about a show of faith in the freelancer as it is about their true financial situation, but that even the cost of a meal can be enough to keep someone going and keep them feeling enthused for the project – as well as committed to the work.
In my contracts, I don’t typically have clauses that require someone to refund me the funds if they can’t complete work. I do have a note that if they can’t complete it, the remaining funds are forfeit, and any completed work that is usable gets turned over to me, maintaining their credit for the work. You might choose to do things differently, but this has worked for me. I’ve had people drop out before signing a contract, but not so far after.
It might sound like a weird way to make someone work, especially post-Daniel Pink’s talk about how purpose, autonomy, and mastery are the real motivators for people doing brain work and often creative work. But, our economies are supporting that less, and creative work is constantly undervalued as hard work. So, give it a try, maybe.
Help someone keep their lights on. Goodness knows, we could use a little more light in this world.
Photos by and Copyright Brie Beau Sheldon.
Thoughty is supported by the community on patreon.com/thoughty. Tell your friends!
Today, on the Twitters, Adam Savidan posted something that just really hit me.
I had a good weekend, but I seem to be fighting with this big empty hole feeling in my chest after I release any content, like I’m instantly irrelevant after it’s been finished.
– Adam Savidan @WakeUpSuper
One, I want to state that Adam is awesome and absolutely still relevant. His current showSpectator Mode is an amazing celebration of eSports and is infused with Adam’s enthusiasm. I love that! I don’t even watch eSports, but I watch Spectator Mode. Two, I totally get this, and I get how even after making something a-maaaaaayzing, Adam might feel a little like… bad.
Here I’ll talk about the bad feeling – what I’ll call the suck, some of what I do to try to fix it, and some of where I think it comes from.
The Suck
I just finished a Kickstarter, the most funds I’ve raised in a month through any means in my whole life, for a project that I deeply and passionately care about. But the truth is, for me, Turn has been done for a while – the minute I sent it to the editor, I felt like the main project died. The Kickstarter just performed some necromancy, and the next eight months are just riding on that wave of lich-love.
And right, I’ll get some bursts working on The Confidante (which is actually pretty much done) and a Moose, and doing dev work alongside the stretch goal writers. But like, I will be real with you, the editing process is basically hell for me, I will hate every minute of it ten times more than you hate gum on your shoe. But I’ll do it, cuz it’s what’s necessary to make a product, and yeah.
But when the stuff that keeps me going is done, like my design bits, that suck comes in like
“You’re not a real creator” “You’re not making anything useful” “No one cares about the work you’re doing” “Everyone’s already forgotten about you” “Nothing you make will last or be memorable”
And just. I can’t tell you how! much! I! HATE! IT! And I feel like I can’t do anything about it, and maybe, most of the time I can’t. I can try, you know? Like poke at it and make an effort. The alternative is to wallow negatively and agree with it and be like yeah, yeah, I super suck and I’m not good at anything. And ugh, gross. Gross.
@that_MAZ also tweeted this video of Wentworth Miller, a gay actor who is super inspiring to me for many reasons, talking about how we talk to ourselves:
It’s real good, and I’m grateful for the words. It’s also challenging, because man, I can’t imagine talking good about myself on a regular basis – I even did a semester-long mindfulness meditation dedicated to reducing negative self-talk. It helped, but it didn’t fix it – probably only constant vigilance would make a difference, and that’s…a lot.
I pretty aggressively beat up on myself for not doing well enough, not succeeding enough, not constantly working. It doesn’t matter how hard I work, there is not enough work done, and the minute the project stops, it’s the suck. This kinda one-two punch of things talking about how we feel about ourselves (that we are irrelevant if we are not creating) and how we talk about ourselves (hurtfully) really hit hard. So, I wanted to talk a little about how I fight the suck, both the better ways and the worser ones, and ways I am gonna try in the future.
Fighting The Suck, Part 1, AKA the Bandage Over the Void
One way I try to circumvent the suck is by lining up new projects of varying sizes and by working on projects alongside the main project. I worked on Ears Are Burning during the Kickstarter, worked on projects for Turn like The Confidante and The Opossum during the Kickstarter, and I announced my new project, The Unhurried Pursuit of Sloth (more soon) at the tail end of the Kickstarter. And I have work to do immediately after, too, like my project forOrun, a sensitivity read, Leading with Class, blog posts to prep, starting a Scion streamed game (as player), supporting the stretch goal writers & doing that dev work, edits for Turn, and a project I just signed on for with Glittercats Fine Amusements (signing the contract probably tomorrow).
Of these, only a couple of them seem like I’ll feel that creative filling for them, and a lot of the others are either different brain space or just not as satisfying as one of my own projects. And even so, even if I get that burst for them, each will end in turn. There’s a lot of fear here.
Where The Suck Comes From
Part of me fears that if I end one project without another lined up, I’ll feel worse, and another project won’t come. This is scary for me financially, too, because I do rely on a lot of this work for income to keep my lights on and ensure we eat. John works, so so much, but maintaining me as a functioning human is expensive. Like, without my income from Thoughty, we get very close to a scarier spot than we’re already in.
And the other part of me fears two things:
that I have nothing left to create – I am no longer a creator
that I am not valuable to anyone anymore – I am no longer valid
I have this deep and terrifying anxiety about not being useful? As a disabled person, as a person who has lost their usefulness time and again in varying ways, I am so afraid of the day I stop being useful to people entirely. To the day I am put in the corner to die. That is a full-on constant fear. And not creating anymore would make me much less useful, too much less, in part because of how hard not-game-design work is, and I die a little inside every time I realize how easily it could happen (see also: my brain is broken and some days I can’t words).
And the valuable thing? It’s just the other side of the coin. It’s where I’m nicer to myself about the reality and allow myself that people might see good in me, might benefit from being connected to me. But what if it is just because of what I create? What if they don’t see me creating stuff and being present and being a non-stop content creator every single day and they decide I’m not valuable anymore? There’s nothing good left to see in me? I’m no longer a valid investment of their time and energy.
And I get worried they’re gonna go away. That the people, they will leave me. It’s not like building an audience is easy, like, it’s fucking hard. I’m an entire person on this here internet and I’ve worked hard to make content that brings people to me so I am not alone in this universe, in appreciating the work I’ve done, and so on. And when a project ends it’s like, eeeeeeeeeeeeeeeeeeeesh, I gotta try to keep them here. Losing your audience is a hard hit. I’ve had hits like that, where I fucked up or I was just not what people wanted and I bled followers like so bad. It can mean death to future projects, and it definitely means tons of work rebuilding, networking, trying to be enough. Sometimes finding whole new audiences. It ain’t easy. And that’s part of the fear: even if I manage to recover, if I ever make anything again, I have to redo all of what I’ve done and more, and it may never be enough.
This is even more complicated when you are friends with a lot of your audience, like I am, and like many creators are – you know they’re your friends, but what if someone makes a better, cooler thing while you’re sitting here, unable to create something amazing right now? Wouldn’t you rather they be happy?
Sometimes I wanna dump pudding on my brain for how easily it digs in to try to hurt me like this.
I think part of the resolution of this is identifying what our root fears are that cause this sucking feeling. Looking over them, mine are clear: safety based (wellbeing, financial security), purpose/identity based (usefulness, ability to be creative), social based (losing my social support net which directly impacts the others). And you know… those aren’t illegitimate fears.
And I’m feelin’ them while I look at my planned December break (more on that in a sec).
Fighting the Suck, Part 2, AKA Using Your Words
Sometimes, I turn to Mr. Rogers. See, Mr. Rogers wouldn’t have ever given me shit for not constantly working. He’d probably ask me to work a little less! Or just as much as I felt like was right for me.
And like…one thing I need to learn is that a lot of my audience is there for me as I am, even right after I finish a project, even when I haven’t worked on a project for a while. They care about me more than they care about what I produce. This is contrary to my brain, and fights against my fears.
So let’s start with that. Slam down some affirmations, right? Use the words that work for you. Try to address each of your fears.
It’s okay to be afraid of all the things that could go wrong.
It’s okay to want to feel useful and creative.
It’s okay to feel lonely when all the good words slow.
Next step is to chase away the lies. I try to avoid absolutes and stuff when I do this, but your language might work better for you, as usual.
Your creativity isn’t unlimited, but breaks are okay, and reinvigorate you.
Usefulness is not based on constant productivity.
Your friends and audience aren’t here purely because of what you create.
Then I think it’s important to put some good in. Go wild, be generous.
You can think up new projects when your brain and body have rested!
You look productive when you have completed projects!
Your audience can enjoy your work at their own pace if you take some time!
And now we can do the more action-y part. Here’s where I’d make a plan for how to fill the void.
What Fills Me?
This part is a pain because you have to think of like, the way you feel satisfied as a person. I’m going to talk mine out here.
Obviously there’s trying to do new projects. That helps! Ish. But there’s also like, getting positive comments from people that have nothing to do with my work, like, focusing on me as a person and their feelings about our relationship (or on my selfies & appearance, which is still kind of a bandage instead of stitches but ya know). Loving time with my partners or friends, and fun activities (actually playing games and stuff) help to offset the suck. Other creative activities than design like drawing, photography, and so on help me both distract myself AND keep me creatively satisfied.
Fighting the Suck, Part 3 AKA Filling the Void
If you have a project ending, it’s a good thing to set up a schedule for how you’re going to deal with the suck. Using a bandage like in part 1, and using your works like in part 2, both are steps to deal with it. But the final step is filling that void!
What I chose to do right after the Turn Kickstarter was to schedule the Kickstarter to end right when we get a paycheck so our bank account doesn’t feel so starkly empty, schedule & go on a photography trip with John for both love & creative time, make sure I post selfies and stuff to social media within a couple of days so I could get some positive comments from friends, and have a plan in place for the work I’ll be starting. I also did some stuff like drawing (I bought some new colored brush pens) and setting up for the Scion game. And I took some time off the Kickstarter! Like I haven’t sat and did emails or comments or anything, just like I promised. BUT I have been available on social media and interacting.
This can’t be it, though. The recovery has to be proportionate to my productivity, honestly. I did grad school, then did a Kickstarter, then did a Kickstarter. So, I’m also officially taking off the second half of December – from everything. I’ll be making sure I do photography, draw, and spend time with my partners. I’m allowed to work on game design if I really feel like it, so only when I have inspiration and enthusiasm, but no big project work. To facilitate this, I’m doing a two-week period where I’m resolving all my loose ends (edits for Turn, Orun work, pending paid work, etc.), and then I’m going to work on filling my void with something other than productivity.
It’s like a sucking chest wound, right, the suck? You gotta wrap it up and keep an eye on it, be ready to unwrap it if things get yikes inside.
To break down what I am doing, I’m addressing:
safety fears – scheduling of the Kickstarter near payday, arranging to get paid work done, maintaining my health by taking time off, separating myself from the Kickstarter so it’s no longer my whole life
purpose/identity fears – doing other creative things and spending time with partners, getting validation through selfies, allowing myself to be creative in games when I want
social fears – connecting with social media and getting engagement on selfies and my tweets from my audience, planning social things that prioritize my deep relationships, ensuring I’m still being “public”
It sounds like a lot but it’s challenging to take care of yourself, to fight your fears, and to find a pathway to deal with the suck! It’s also important to remember how much you can do during a project to ensure it doesn’t become all-encompassing. Like I didn’t do enough, but I tried to balance it by having a consultant do some of the work, not responding to Kickstarter comments when I was supposed to be in bed (this died eventually), and being thoughtful with my scheduling. The initial part 1 with bandaging by doing some design work alongside and ensuring I’d have design work post-Kickstarter was part of this.
One last of these kind of things I’ll be doing is I’ll be letting my audiences know that I’m dealing with this (in part through this post), so that if they’ve got some free energy, they can send good vibes my way.
There’s one more thing.
Fighting the Suck, Part 4, Unsuck Yourself
This is, I think, the hardest part – and it goes back to the Wentworth Miller video. We need to be kinder to ourselves. We need to not slide into telling ourselves we suck, and we need to speak to ourselves lovingly. So when our brain starts those bad things I talked about earlier, and like he says in the video, we gotta refocus. Talk to ourselves out loud, and make them good to us.
“If you do talk to yourself out loud… make sure that the words are loving, supportive, and nourishing. Start the work of being your own best friend.”
– Wentworth Miller
You aren’t the suck. You’re just a person who is done with a thing. An AWESOME thing! And you’ll have the chance to do more things, you just gotta remember that you need a break, too.
—
P.S. – Maybe this will not be useful to anybody, but it might be useful to somebody! I just tried to think of all the things that are helpful for me and that I’ve been working on to deal with this problem that is really hard for me.
P.P.S. – The title of this is in reference to Linkin Park’s “In The End” which I’ve listened to constantly during periods of depression, which normally accompany the suck. Since Chester Bennington’s death, I’ve been trying harder to fight my depression than I ever have, because it has been super hard for me to cope with losing him – and I was just a fan who identified with his music. It made me wonder who would care if I was gone, and not want to hurt them. It matters.
P.P.P.S. – I looked up sucking chest wounds for this. There was an autoplay video. I suffer for my art.
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To be added to next month’s list please respond to this survey by March 5, 2017, midnight, EST.
I recently posted on Google+ asking that game-related creators in hardship respond to my post with their various product sales pages or portfolios. I got quite a few responses, which is both great (lots of people to share about!) and bad (lots of hardship!).
I didn’t ask people why they needed help, but did say if they wanted to include information they could provide it. Please don’t judge people for not providing reasoning, or assume there is none. Some of us keep our hurts private. There is no particular order except those who responded first.
If you like the work of any of the people who I’ve shared information about below, and you have some money to spare, please take some time to support them!
I will note: this is extremely guy heavy. If you are frustrated I did not include enough women and NB people in hardship, please keep in mind that I am not scouring the internet for these things. I need people to self identify their work and their needs for everything I do on this blog. I try to keep an eye out, but there is only so much I can do. I may be doing this on a more regular basis, so please look out for the next post. Also feel free to reshare this with your own links!
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Josh T. Jordan – Ginger Goat Games, Freelance Josh is trying to pay off medical bills for family (wife and kids). DriveThru RPG LinkedIn
Tod Foley – Project Ubi Tod Foley wants to hire artists for UbiquiCity. Patreon
Craig Judd – Editor, Layout Artist, Graphic Designer, Manga Artist Craig is working to meet needs and pay bills. Portfolio Site
Brandon Williams – Arcanum Syndicate (Creator of Demon Gate) Brandon is looking for collaboration as well as to bring in more talent for projects. Arcanum Syndicate site Michael McKensie – Graphic Artist Michael is looking to move to games and graphic arts full time. Portfolio Site
Lissi Leuterio – Animator, Storyboard Artist, and Illustrator (primarily 2D FX + boards) Lissi is currently job hunting, and doing sporadic commissions work. Tumblr Patreon Vimeo
Tom McGrenery – Writer and Editor Tom notes “bills to pay and mouths to feed.” Portfolio Site
Max “Drunken Dwarf” Havic – Writer, Designer (Galaxy Incorporated) Max has an upcoming Kickstarter. DriveThru RPG
Chris Kentlea – RPG-Related Designer Chris notes “always in need of a little help.” Facebook
David Schirduan – Game Designer David is looking to catch up on medical bills. Schirduans Site If you enjoy David’s free work, please send a thank you or PayPal what you’d like to davidschirduan@gmail.com.
Mad Martian One – Game Design (Ice Kingdoms) Mad Martian are releasing content for Ice Kingdoms and looking to raise awareness. LuLu CreateSpace DriveThru RPG Facebook
Ashton McAllan – Game Designer (The Republic) Ashton’s using games as supplemental income and to support an out of work partner. The Republic Site DMs Guild
Moses Wildermuth – Editor, Creator (Gold & Glory, Ice Kingdoms, Mutazoids) Moses has experienced a reduction in the income that allowed design work on the side. Patreon David Berg – Game Designer (Within My Clutches) David is looking for financial support during some life stresses. Shrike Design
Gennifer Bone – Artist Gennifer is moving and aiming to reduce debts. Patreon Blog
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Thank you to everyone who has read, and to those who shared their needs! Speaking up is a hard thing to do, but a good one. I hope you all have the opportunity to check out the sites and projects above, and enjoy what you find – and support the creators while you do! Please share this widely!
This post is unpaid but Thoughty supported by the community on patreon.com/briecs. Tell your friends!
Freelancing is not super easy. Like, growing up I was given the impression that writers and such got paid well and lived a life of ease, just creating. How cool did that sound, right? Well, turns out it’s mostly bullshit.
I say mostly because you do get to create, and that part is awesome. The pay is, depending on where you go, anywhere from abysmal to decent, unless you have a Name and Reputation and GET LUCKY. From what I’ve seen so far, anyway.
I’ve been suuuuper lucky to find a place with a few different companies and people. The first one didn’t really go as I’d hoped, so I moved on. Luckily, there were people who supported me, and I found a place to do my first paid, published work through The Fate Codex. This was super cool. It also led to my current work with MWP, and eventually to work with Onyx Path and Evil Hat.
One thing I didn’t expect was the impact my health would have on freelancing. I thought that working from home and freelancing was something you could always do, no matter how sick you were. I was totally freaking wrong, like, get out of here, so wrong. Not only did I lose a lot of time when I had a mental break (for lack of a better term), but I’ve also lost a lot of time due to an injury.
I have learned that while deadlines are important, people can be SUPER understanding when it comes to injury and illness, and I’m incredibly grateful for it. I don’t know how else I would still have the work I do. I owe a lot to the people who took a leap of faith on me, and I owe the same or more to those who haven’t given up on me.
It’s been exciting. The work I’m doing for MWP is small but something I’ve enjoyed, and I discovered through it that I really do enjoy designing mechanics – maybe even more than I enjoy writing. Totally blows my mind, to be honest. Soon, I’ll be on a project with Evil Hat, which I’m not sure the secrecy level of so I’ll leave it up to Fred &co. to announce it if they see fit. I finished up all but final edits on my Onyx Path work, so that’ll be on its way soon.
I just feel like I’m doing a lot in a very short period of time, which is kind of good because I probably will have to cut back when I start back to school, which means picking and carefully choosing what work I can do – and I think that I have a chance at actually having choices to pick from.
I’ve also met some other great freelancers along the way, and there’s something I want to talk about. Soapbox time.
There are so many guys. Like SO many. And they are, from what I have seen, mostly great. But, I want to be one of many women working on a project – not one of two, or one of three, on a team of 9 or more. I know that there weren’t enough women applicants in the Evil Hat Writer’s Search (Fred said so on the Twitter), and that bums me out (I should note, though, that the Evil Hat project I’m on has the greatest number and proportion of women of any of the teams I’ve been on thus far – not for lack of other people trying, though!). I know loads of women out there totally capable of doing what I do and probably even more! I know that there are things to consider like second-shift problems, impostor syndrome, and many other things, but I’m here to say I will fight with you! I will try my best to have time to read over your applications and I will try to advocate for you when I can take the opportunity to put in a good word.
There is an awesome list of indie gaming women going around on Twitter today, and I want to see THAT. I want to see women being awesome and creative and that’s so possible, I can almost taste it. Next time there is a writer all-call, I hope to hear “We had an overwhelming number of women respond!” and I want to keep hearing it.