Celebrate #Epimas2020 by Giving Games!

I hope you all are staying safe and celebrating any holidays you do while respecting COVID-19 guidelines! I want to share some fun and interesting games with you as part of the #Epimas2020 bundle that I’m a part of. I hope you like what I share! The bundle ends in three days!

To tell you a little about Epimas, it is a created holiday season bundle run by Epidiah Ravachol, who I am lucky enough to have known and worked with over the years. The bundle was originally conceived as a way to share games with friends or new players and expand the hobby while maximizing use of the PDF format. You gave a bundle, you got a bundle. This year, it’s on itch.io and while the give/get format isn’t yet feasible on the platform, there are 69 designers contributing to this amazing bundle you can gift a friend or colleague to help them explore so many amazing games that soon, they’ll be inviting you to play them!

This is the first year I can really participate in the bundle, and may be the last. I’ve wanted to be a part of Epimas since I first started in games years ago and saw it, because it demonstrates something I really love – games as a gift, as a way to grow the hobby, as a way to try new things, and as a way to spur new creation when inspiration strikes after checking out so many amazing games. I am so excited to be a part of it, so in the last few days of it, I wanted to recommend you check it out!

This year’s bundles are named in a trend with Santa’s reindeer, starting with the overarching Dunder & Blixem bundle, which covers all games offered in the bundle. The others are Vixen, Comet, Cupid, Dasher, Dancer, and Prancer, which break down the bundle into smaller bundles of games. I am in the Vixen bundle with Turn, alongside these others! Note that I haven’t played most of these games, but I’ve read the reviews and some of the text from a few and that’s how I’m compiling my notes.


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Five or So Questions with Chris Birch on Star Trek Adventures

Today I have an interview with Chris Birch, the publishing director at Modiphius, about the new Star Trek Adventures game. When I heard about the game (a little behind schedule compared to most, I think), I wanted to know more right away. Check out what Chris had to say about Star Trek Adventures below!

Tell me a little about the Star Trek Project. What excites you about it?

I still remember avidly watching every episode of Star Trek as a kid with Captain Kirk. Long before Star Wars fueled my love for galactic empires, I was enthralled by the idea of captaining a ship on an epic voyage. Since then the waves of series and movies has kept the flame alive and so when we got to create a new roleplaying game I realised we could make it that personal journey that everyone who loved Star Trek since they were young has yearned for.

What approach did you take for mechanics in the game? Why did you choose the 2d20 system, and how will it mesh with the “feel” of Star Trek?

2d20 is our house system first developed for Mutant Chronicles, then Conan, John Carter of Mars and Infinity. It’s a cinematic, system that is rebuilt from the ground up for each new version of the game to ensure it can accurately portray how that universe should ‘feel’. For example we’re working on ensuring phasers replicate how they’re used the shows and films – but note that’s different to how they actually would work. Federation personnel rarely use phasers on kill, instead mostly stun, and when heroes get hit it’s usually a short term thing, not life threatening. You don’t see people running about killing with phasers all over the place. There’s an emphasis on values for characters – as personal beliefs or values are often a vital part of the shows story.


What experiences in the game are you making priority – interpersonal interaction, combat, ship combat, exploration, etc. – and why?

Right now it’s making sure the basic nuts and bots feel right, but soon we’ll see starship combat, utilising the crew as ‘secondary characters’ (so you’re alwayx involved in the story), character creation and so on.


What specific parts of Star Trek media (including specific episodes, concepts from the shows, character interactions) are the primary sources for your inspiration for the game, its fiction, and how the players will live in the game?
These new books won’t just replicate all the usual ‘this is Starfleet’ content we’ve seen before but instead give more personal views from Vulcan Ambassadors, Romulan agents, Klingon captains on key events, starfleet regulations or make up etc. We want to get inside the heads of the different races to ‘feel’ how they see the universe more, and by linking these short excerpts to actual episodes we’re going to create loads of great plot seeds to inspire GM’s.

In particular one episode Yesterday’s Enterprise became an inspiration for our living playlest, leading to the creation of Narendra Station and a major plot being developed by New York Times Best Selling Author Dayton Ward so throughout what we’re doing we’re drawing on inspiring moments that we all know and love, but in new ways.

How have you approached getting diverse creators (artists, designers, writers) involved in the development and creation of the Star Trek game, and how do you see their inclusion positively impacting the product?

The foundations of this includes a diverse team in the office who are involved in reviewing all the submissions, the financial management, art direction and community management to ensure a balanced approach. Beyond this we reached out to a diverse mix of writers, artists and editors – including many we met at GenCon and after. We’ve since hired an amazing team – people who’ve written and edited the previous editions of the Star Trek roleplaying game as well as other big titles from across the industry. We have the likes of Janice Sellers – Four time Origin Award winning editor for Call of Cthulhu, 7th Sea, Cyberpunk 2020 and Star Trek alongside Dayton Ward, New York Times Best Selling Star Trek author and many many more with most of the creative team still to be announced.

Do you think that the new game will allow exploration of the progressive ideals that Gene Roddenberry promoted in the original series, and if so (or if not!), how?

Yes we do plan to build this in to the storylines, but also encourage the use values and believes that characters have as they contend with moral dilemmas, problem solving and conflict of all sorts. Often Star Trek played out these ideals through the eyes of an alien races storyline and we’d like to see new challenges facing humanity also developing through the wide ranging missions we’ll be offering. 
Thanks so much to Chris for the interview! I hope you all enjoyed reading and that you’ll take a glance at what’s coming with the Star Trek Adventures RPG!



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Talk about Geek Culture

I hear a lot about Geek Culture, and I know a lot of Geeks and a lot of geeks. I wanted to kind of ruminate (really navel-gaze) about what Geek is and what geek is and who takes on that label. This is all just my stuff so I don’t really care too much if people agree, I just felt like writing it.

First, I don’t think anyone has to be a geek or that they should be labeled one without wanting to be one. I do think that people can participate in Geek culture without being a geek or a Geek.

Let’s clarify some stuff (these are my descriptions and definitions only):

Geek Culture = the overarching media and social constructs surrounding enthusiasts and Geeks/geeks.

Geek = someone who is a geek and active participant in Geek Culture. When used as “a Geek (thing)” or “Geeky”, something that is mainstream geek, common to a larger majority of the community, or something that is geeky.

geek/enthusiast = a person who enjoys media or activities and participates actively in enjoyment, whether it is sharing experiences with others or simply investing time and/or money in their hobby or interest. A person can be an enthusiast without being a geek, but rarely a geek without being an enthusiast, and geek is a self-identified label. When used as “a geek (thing)” or “geeky”, something that is any type of hobby or preoccupation, any level of commonality in the community, but not necessarily part of the larger Geek community.

fan = a person who enjoys a thing or activity, with varying levels of interest.

Not all geeks are Geeks but all Geeks are geeks, geeks can be fans but not all fans are geeks, all geeks are enthusiasts but not all enthusiasts are geeks, and so on.

As an example, I’m a Geek and a geek and a fan. I consume mainstream geek media like Star Trek and Star Wars and Harry Potter, and actively participate in the enjoyment – I share it with friends, I talk about the meaning and theories addressed in the media, and I invest money in clothing, jewelry, posters, etc. about these things. I’m an RPG geek, not just playing but also discussing theory and investing money into the products, and a participant in the overall gaming community. Someone just the same as me might say that they’re just a geek, or just an enthusiast, or just a fan, but they have the option of a narrower label.

I think one of the big problems right now is that one, we’re applying the geek or Geek label to people or things without it necessarily fitting. See, someone can be a geek about football but not consider themselves a geek, instead using the label of fan. However, someone who is a fan of football might consider themselves a sports geek, because they know the gritty details of the statistics, details about the players, and other things that indicate a deeper level of involvement.

Sometimes people are geeks or enthusiasts because of their profession – academics, experts – but don’t use the geek moniker because it has a negative component for a lot of people. Geek was used as an insult and has a kind of yucky history, and some people don’t want the label because of that. That’s totally okay! They don’t have to be geeks! We can think of them in that context to understand them, but that doesn’t make them geeks – you can’t be a geek without consent. This is part of why the Fake Geek meme is so outrageous. Geek is a self-applied label, so telling someone they aren’t a geek or that they don’t do enough of whatever you think they should do to be a geek is utter nonsense. Just as someone can behave in a manner of a geek and not call themselves a geek, someone can behave in a manner not like a geek and still call themselves a geek. 

Another problem is that geek has become Geek – mainstream – in many arenas. Geekiness carries so much baggage that being a part of the mainstream or there even being mainstream geeks or Geeks is just weird, man. Geeks are used to being separate from the norm, a niche market, outcasts. Now we have TV shows that feature geeks prominently and often not flatteringly. Non-geeks adopt our image – geeky references on t-shirts, black rimmed glasses, even attaching themselves to our media and our gadgets. 
We feel defensive. I feel it, too, even though some might consider me a Fake Geek, when people on the periphery claim, “I’m such a geek!” when in my mind, they’re really a “Geek”. They’re enthusiasts and consumers but they are more than that a part of the larger Geek Culture. They might like Avengers (the film) and have never picked up a comic in their life, and that’s cool! They can be a part of Geek Culture. They can consider themselves geeks, big or little G, because it’s perception that matters. How you perceive yourself – a geek, an enthusiast, a fan, or a Geek – is what matters, not how I look at you, or some stranger looks at you. You judge if your amount of investment into something counts enough to make you a geek. 
Geek Culture has some biiiig problems, though. One, the Fake Geek thing, which I’ve addressed above, is total bullshit and needs to die die die. Two, there’s still so much rampant sexism and racism and classism. 
Classism? Yeah, I said it. Being a Geek costs money a lot of the time, and because collector items often require a lot of investment (and sometimes geeky endeavors in general take a lot of time and money), it can give people the impression that if you don’t have the funds to participate in all of geek/Geek, you aren’t allowed to be a Geek. Maybe someone only saw Avengers and doesn’t buy the comics because they only have a small allowance and $4 comic books multiple times a month really add up, but seeing one movie this summer at the shitty local theater was just affordable. They can still be a geek if they want to, because we shouldn’t have a buy in to be a geek. Geek isn’t a country club!
Racism and sexism? You can’t throw an Xbox without hitting an article about the sexism and racism in Geek Culture. From video games to movies to comics to historical reenactments – these things are pervasive in normal society, and geek communities have no special exception. The thing is, we all should care enough about this community and about the media we consume to actually give a fuck about changing it. 
What we consume as Geeks or geeks or fans or enthusiasts, whatever label you want to put on it, contributes to the image we present as people or as members of Geek Culture. And we need to change it. If people look at us and see these negative aspects first and foremost, it gives all of us a bad name, and that’s part of why people deny identification. Geeks shouldn’t be known for being assholes or ignorant. We should strive to make our fandoms and our interests look better, not be negligent or dismissive and make them look worse
But, so many of us don’t. After all, it’s just a game! It’s just a movie! It’s just a comic! 
It’s just a huge part of our lives

Just some stuff to think on.

<3,

BCS







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