Five or So Questions on Critical Core

I have an interview today with AdamD from Game to Grow about Critical Core, which is currently in preorder! It sounded like such a fascinating project focused on helping autistic gamers! Check out Adam’s responses below!

The Critical Core box with a black cover that features a hexagon filled with beautiful art of characters and settings.

Tell me about Critical Core. What excites you about it?

Critical Core is a starter set for therapeutic tabletop role-playing games. We’ve been using games to help kids and teens build social skills for around 8 years now, and have always wanted to reach a larger audience of people than we can reach directly in the greater Seattle Area. At Game to Grow we’ve been saying for years that we think the world would be a better place if everyone played more games together. This is our opportunity to get a game into more homes, hospitals, schools, clinics and libraries around the world.

A warrior who appears Japanese stands with a young child in braids on a backdrop of a large tower and castle and mountains. The text reads Critical Core: Better reality through fantasy.

What are the backgrounds like for the various people working on Game To Grow? What motivated you to apply it to games?

Adam Johns is a licensed Marriage and Family Therapist. I (Adam Davis) have a masters in education with a specialization in Drama Therapy. We met in grad school at Antioch University Seattle and started working together running drop in groups using Dungeons and Dragons with socially isolated youth. As we ran the groups we realized the potential that the game has as an intentional intervention for building social competence. We created Wheelhouse Workshop, a for-profit company, in 2013 dedicated to using RPGs to build social skills. After several years of running groups and serving the local community, they formed Game to Grow in 2017 to continue to expand on the use of games to help people learn, grow, and change.

Game to Grow was formed as a nonprofit to reach a larger audience to help with a wider range of challenges.  Another member of the development team is Virginia Spielmann, who is a British-trained Occupational Therapist with more than 20 years experience working in pediatrics. Virginia is a specialist in the DIR Floortime™ framework of developmental intervention. Virginia approached us with the Critical Core project as a collaboration with the ad agency Mcgarrybowen Hong Kong, who sought to use their creative talent in design and project management to serve the autistic community in Hong Kong with an innovative idea. Critical Core was born from this international collaboration.

The whole Critical Core box and its interior, showing dice, cards, a grid map, character sheets, and setting guides.

How does the starter kit work and what is included in it?

The starter kit contains three main components: the rules and materials for a simplified  and easy-to-play role-playing game, a facilitator’s guide with the best-practices we have developed over the near decade of experience we have running groups and using this method to help clients, and adventure modules in which the in-game scenarios are targeted developmentally to real-world areas of social growth.  

The goal is for new game masters to be able to pick up the starter set and learn a simple game they can use to help and connect with their family, students, clients, or community. They can use the modules and facilitator’s guide to improve the outcomes of their game and provide some support for kids, whether they’re on the autism spectrum or not.  Experienced game masters will be able to apply the wisdom in the facilitator’s guide and adventure modules to other game systems and use the games they already know and love to help their community. Trained therapists, educators, and other community support will have a new tool in their repertoire to help their community in a way that is, fun, safe, and enriching.

A man waves blue clouds with his hand while dressed in green fantasy-style clothing and grey hair with pointy ears stands behind a young boy in a green tracksuit in a forest with glowing spheres on the ground and other figures in the background. The text reads Critical Core: Better reality through fantasy.

How do you approach accessibility for those with disabilities like blindness, or who have mobility issues?

Our approach to accessibility is that, as our colleague Mike Fields said during a presentation: ”An impairment is only a disability when there is no accommodation.”

We also recognize that every individual is different and may need a different level of modification or accommodation for them to fully participate. The key element  to accessibility is open dialogue around what a participant needs and how we can help.  There are obvious ways we can improve accessibility, i.e., by making sure paths are clear for wheelchairs and walkers, or by providing braille dice, though it is impossible to be 100% prepared for everything so we must be open to conversation about how we can make sure our table has a place for everyone. 

The cards from the Critical Core box featuring the Orcs.

How do these starter kits work for people who aren’t experienced professionals, based on your testing?

We’re still developing the kit to make it the best it can be to professionals with less experience using RPGs to help.  Our “official” beta-testing with Critical Core kits hasn’t begun, though in the trainings we’ve conducted over the years using the wisdom and best practices that will go into the facilitators guide, we’ve seen the largest area of growth is making sure that the professionals new to facilitating RPGs for growth remember that they are also a player, and that SO MUCH of the power in the work comes from relationships and play.   So we’ll make sure that the kits have a clear outline of the game structure, but also explain in depth how to use the game to maximum impact.  Not just the what, but the why and the how.  Much of that will be in the facilitator’s guide included in the Critical Core box. 

Thank you so much to Adam for the interview! I hope you all enjoyed it and that you’ll check out Critical Core and consider preordering if it is a good suit for you!

We Need to Talk About Disabilities and Gaming

Talking with John (husband) about disability literacy for the able, how literacy is a weird term, & how to handle being unable to write at a game table.

Virtually every RPG requires the ability to read and write. This is an issue for bringing games to illiterate individuals (who exist!), which is another huge thing that I don’t even know how to address. However, something I can address is my own situation.

I have hand tremors that have grown relatively significant and some minor muscle spasms. I can’t handwrite really at all anymore. I risk tearing paper or very far stray lines, and it’s also really stressful to try to write because it’s embarrassing and difficult (and sometimes painful because of the muscle strain to avoid shaking). The issue here is that almost every single game involves writing at least something on a character sheet and I have no real objection to that. I like customizing characters. However, these days I need a second set of hands to do those things.

When I go to a table and have to ask someone to fill out my sheet, it’s awkward and embarrassing. Most of the time it is eased because I’ll go to tables with friends (this is part of why I seek out friendly, familiar tables). However, I sometimes want to game with new people! I can’t always rely on people I know to help me write down my stats and stuff, and I want to emphasize that having friends at a table will always make this easier, but it is not enough.

There is a huge lack of literacy in regards to disability in the world in general, but I’m surprised at how significant it can be in the gaming world. I realize that it’s hard to achieve this, as schools don’t really address it, workplaces do their best to avoid it, and honestly, disabled individuals can easily be alienated socially too. But it’s really not okay.

If I ask for help at a strange table, I get stared at, awkward mumbles, and eventually someone will help but it’s very hard to feel comfortable at that point. I’ve outed myself. I have to give an explanation. It takes time away from the game, I delay the other players, and I know it’s an inconvenience, and it also puts me in a weird place socially. Now I’m kind of the invalid, I’m a weight on other players. They treat me differently, and it makes me feel really sad.

The issue, in reality, is not that I can’t get help. Most people will (even if begrudgingly) help me. Some are even happy to do it. At friendly tables, it’s awesome because my friends are so supportive. At a stranger’s table, it’s harder. People don’t know enough about disabled people to know how to react when a disabled person needs help. They don’t know that it’s just a simple need, so sometimes they treat me like a child. They don’t know how extensive it is, so sometimes they get annoyed.

I’m writing this massive blargh of text to say this: We need to talk about disabilities and gaming. There are some great people talking about it already (Elsa S. Henry and Shoshana Kessock to name a couple, and I think Matt Weber as well, and I know there are more of you out there!!), which is awesome, but more than a few people need to be talking. We need to ask for accommodation at conventions and events. We need to talk to players and GMs about how to help disabled players at their tables. We need to be willing to help, and to not judge people for needing help.

I’m asking now, as a gamer and designer and player and everything else, for your help in teaching others how to be an ally for disabled gamers, in working with businesses and organizations in gaming to make things approachable for disabled gamers, and in making spaces more accessible.

Here’s the thing. I’m here to support you in this effort, but in part because I _have_ disabilities, I need more legwork from those who have the energy. Speak to disabled gamers to get their feedback, do research online, and be aware of situations that might put disabled gamers at a disadvantage or keep them from participating. This week, I spoke to John Ward at GAMA about Origins, and we discussed some work they’re doing to improve registration next year to make it more accessible. All it took was a polite and well-worded email and a willingness to discuss options, and I think that next year’s registration might be a lot easier for me and players like me. It’s worth the effort.


I hope you’ll join me in this. I know we have a lot of causes and inclusivity movements to keep up with, but if you can take just a little time – even if it just means helping a player out at a con table you share and treating them like a person when you do it – it can really make a difference.


Thank you to my friends who have supported me while I’ve dealt with my illnesses. You’re the best!


This post was supported by the community on patreon.com/briecs.